Advanced strategy
How to win more duels: read every clue, shrink the candidate list and never waste a turn.
The average comes from a simulation of 300 random codes always playing a possible code: 5 guesses on average and 8 in the worst case observed.
Eight principles to win
- 1
Your first guess: any 4 distinct digits
The nine digits are interchangeable, so every opening is equivalent: they split the 3,024 codes the same way and leave 840 at worst. Use 1234 and focus on reading the clue.
- 2
Picos + Palas = how many digits you got right
The sum tells you how many digits of your guess are in the secret, regardless of position. First find out which 4 digits they are; then where they go.
- 3
Don't forget to count the digit you haven't tried
If two guesses cover 8 digits (for example 1234 and 5678) and together they add up to 3 hits, the 9 is in the code. If they add up to 4, the 9 is not.
- 4
Always play a code that could still be the secret
Before sending, check that your guess would have produced the same clues you already received. That way no turn is wasted and every attempt could be the winning one. The board's "possible" counter shows how many candidates remain.
- 5
Zero hits is the best news
A guess with no Picos and no Palas eliminates four digits at once: out of 3,024 codes only 120 remain.
- 6
Change a single slot to isolate a digit
If you repeat a guess changing just one digit, the difference between the two clues tells you what happened to that digit: whether it came in, went out or only changed type.
- 7
When Picos + Palas is 4, only the order is left
You already have all four digits and there are at most 24 arrangements. Lock in with the Picos and try only the permutations that respect every previous clue.
- 8
Hide your secret without patterns
Avoid sequences (1234, 9876), dates and easy-to-guess numbers. The "Random" button when setting your code is the best option. In Grandmaster you have 60 s per turn: if time runs out, the system sends a random guess for you, so plan while the bot thinks.
A match solved in 5 guesses
Secret code: 7314 (the opponent can't see it). Every guess is a code that could still have been the secret.
- Guess 112341 Pico2 Palas180 possible
Opening: 3 of these 4 digits are in the code, but only one is in its slot. Of 3,024 codes, 180 remain.
- Guess 213251 Pico1 Pala32 possible
Still a possible code given the first clue: it keeps three digits and tests the 5. The total drops to 2 hits and 32 remain.
- Guess 314620 Picos2 Palas9 possible
It tests the 6 and reorders the rest. Two Palas and no Pico leave only 9 candidates.
- Guess 423742 Picos1 Pala1 possible
With 9 candidates you pick one that separates them well. This clue leaves a single possible code.
- Guess 573144 Picos0 PalasCracked!
Only one was left: 4 Picos and victory on guess 5, with 7 guesses to spare.
The key wasn't guessing: it was eliminating. Every clue shrinks the candidates and the next guess comes from the ones that survive.
Mistakes that cost matches
- Reusing digits you already know are not in the secret.
- Ignoring Palas: a Pala means the digit is there, just in another slot.
- Changing many digits at once: you won't know what caused each change in the clue.
- Guessing at random when few candidates remain instead of checking which ones fit every clue.
- Spending "test" guesses that can no longer be the secret.
Take it to the arena
Practice turns these principles into reflexes. Start against the AI on Novice and level up.